![]() ![]() This also extends the duration of the mind controlled target. This extends the window for her and her allies to shoot and buff the target. Mind control: Nyx now gain's the ability for a charge cast. Finally with Nyx I hope to finish what DE started by making her "new" benefits better, bring back some of what was great about old Nyx, and try to make the long standing ability Absorb into something that is viable and can both work for DE's new version of Nyx while having an option to feel more like her old indirect self. With Mirage I intend to add consistency to her abilities alongside making some of her abilities more usable so she's got a bit more subtlety to her kit beyond being a weapon's platform. It will also hopefully make a difference between Nyx and him more pronounced. This hopefully will keep his current strengths intact while bringing him up to what warframe is like today. With Loki I intend to add extra functionality in his kit via dual functionalities and some QoL updates. But instead of at least accomplishing that they didn't go far enough and also irked a lot of Nyx mains who understood and loved her play style. DE tried to remedy this by giving her more blatent and understandable strengths. Her strength in manipulating the field pre rework was rather unique and subtle causing a lot of people to not understand her kit's strength beyond being a chaos bot. Her 4 is also a big waste as is and needs adjusting. She plays around with lighting a lot and while this issue might be semi fixed with the new lighting engine coming with Empyrian I still want to improve it. His decoy and switch teleport while having some strong and semi niche uses are still ultimately old and thus should receive some love. With Loki there isn't really a direct problem per se. Loki and Nyx in particular having a lot of overlap with each other. Loki, nyx, and Mirage all effect enemies and all 3 interact with the environment to some degree. Another and more important reason is I feel like these 3 frames are very similar in a broad perspective. Rather than kits like zyphers which never had a spot light or Vauban's where his kit was never great outside one ability. However I feel like these 3 were in the lime light once but then disappeared due to the game moving forward. I recognize there are other frames that go underused. I feel like these 3 have fallen to the wayside amongst all other frames. I don't believe i'm qualified to be that confident in making design decisions. So while I actively encourage people to leave feedback of their own on my ideas or leave suggestions that might do what I want but better I want people to realize that again my goal here isn't to actually get frames changed. I'm fully back into the swing for warframe again and I love talking about frames. I want to build off of what the frames already have and what we've learned over the years as seen in other reworks. I do not want to massively change the direction of a frame or rewrite a frame based on it's theme. My suggestions come from my place of understanding and how I see the frames. I do not believe my experience/understanding of frames supercedes anyone whom is a main/expert on a particular frame. So let me get a few things out of the way first, I am NOT doing these kinds of threads in the hopes that DE uses my ideas. ![]()
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